--===========================================================================--
----------------------------  LootTracker by PNB  ----------------------------
--===========================================================================--
-- LootTrackerStrings.deDE.lua
--
-- French strings
--===========================================================================--

if (GetLocale() == "frFR") then

LT_YOU                      = "Vous";
LT_LOOT_RECEIVED            = "(.+) reçoit le butin : (.+).";
LT_LOOT_RECEIVED_YOU        = "Vous recevez le butin : (.+).";
LT_LOOT_ITEM                = "You receive item: (.+).";
LT_LOOT_CREATED             = "You create: (.+)";
LT_LOOT_WON                 = "(.+) won: (.+)";
LT_FRIENDLY_DEATH           = "(.+) die";
LT_HOSTILE_DEATH            = "(.+) die";
LT_RECEIVED_ITEM            = "Received item: (.+)";
LT_RECEIVED_MONEY           = "Received ([%a%s%d]+).";
LT_MONEY_LOOT               = "You loot (.+)";
LT_SHARED_MONEY_LOOT        = "Your share of the loot is (.+)";
LT_REPUTATION_FACTION       = "Your reputation with ([%a%s]+) has";
LT_REPUTATION_GAINED        = "(%d+) reputation gained";
LT_REPUTATION_LOST          = "(%d+) reputation lost";
LT_EXPERIENCE_GAINED        = "You gain (%d+) experience";
LT_EXPERIENCE_GAINED_KILL   = "you gain (%d+) experience";
LT_EXPERIENCE_GAINED_EXPLORE = "(%d+) experience gained";
LT_EXPERIENCE_GAINED_QUEST   = "Experience gained: (%d+)";
LT_HONOR_GAINED_KILL        = "Estimated Honor Points: (%d+)";
LT_SKILL_GAINED             = "Your skill in (.+) has increased to (%d+)";

LT_COIN_NAME = {
    [0] = "Gold",
    [1] = "Silver",
    [2] = "Copper"
};

end
