if not ace:LoadTranslation('SkillsPlusFu') then

-- binding labels
BINDING_HEADER_SKILLSPLUSHEADER = 'SkillsPlusFu'
BINDING_NAME_SKILLSPLUSNAME = 'Use the selected skill.'

SkillsPlusFuLocals = {
    -- general labels
	NAME = 'FuBar - SkillsPlusFu',
	DESCRIPTION = 'Show and access skills, also shows cooldowns.',
	COMMANDS = {'/spf', '/skillsplusfu'},
	CMD_OPTIONS = {},

	TOOLTIP_HINT = 'Click to access the named skill.\nRight-click to select a skill.',

	FUBAR_LABEL = 'Skills',
	
	-- menu labels
	MENU_SHOW_BOOLEAN_SKILLS = 'Show boolean skills',
	MENU_SHOW_OTHER_TOON_SKILLS = 'Show other player skills',
	MENU_SHOW_SKILL_LABEL = 'Show skill label',
	MENU_SHOW_TOON_NAMES = 'Show player names',
    MENU_SHOW_NOTIFICATION  = 'Show cooldown notification',
	MENU_CLEAR_COOLDOWN_DATA = 'Clear current cooldown data',

    -- skill labels
 	SKILL_ALCHEMY = 'Alchemy',
	SKILL_BLACKSMITHING = 'Blacksmithing',
	SKILL_COOKING = 'Cooking',
	SKILL_DISENCHANTING = 'Disenchant',
	SKILL_ENCHANTING = 'Enchanting',
	SKILL_ENGINEERING = 'Engineering',
	SKILL_FIRSTAID = 'First Aid',
	SKILL_FISHING = 'Fishing',
	SKILL_MINING = 'Mining',
	SKILL_LEATHERWORKING = 'Leatherworking',
	SKILL_POISONS = 'Poisons',
	SKILL_SMELTING = 'Smelting',
	SKILL_TAILORING = 'Tailoring',

    -- cooldown labels
    COOLDOWN_COLOR_READY = '|cff00FF00',
    COOLDOWN_COLOR_NOTREADY = '|cffFF0000',
    COOLDOWN_COLOR_ALMOSTREADY = '|cffF0F000',

    COOLDOWN_TIMER_FREQUENCY = 30,
    COOLDOWN_NOTIFYTIME = 60,
    COOLDOWN_FORMAT = ' (%d/%d)',
    COOLDOWN_IS_READY = '|cff00FF00Cooldown:|r %s for %s: %s is ready.',
    COOLDOWN_WILL_BE_READY = '|cff00FF00Cooldown:|r %s for %s: %s will be ready in %ss.',

    COOLDOWN_CATEGORY = 'Cooldown',
    COOLDOWN_READY = 'Ready!',

	COOLDOWN_ELUNES_LANTERN = 'Elune\'s Lantern',
	COOLDOWN_ELUNE_STONE = 'Elune Stone',
	COOLDOWN_MOONCLOTH = 'Mooncloth',
	COOLDOWN_REFINED_SALT = 'Refined Deeprock Salt',
	COOLDOWN_SALT_SHAKER = 'Salt Shaker',
	COOLDOWN_SNOWMASTER = 'SnowMaster 9000',
	COOLDOWN_SNOWBALL = 'Snowball',
	COOLDOWN_TRANSMUTE_MATCH = 'Transmute',
	COOLDOWN_TRANSMUTES = 'Transmutes',
	COOLDOWN_CREATE_ITEM = 'You create',
 }

end

